April 2010
3 posts
5 tags
Conversations
This game is about exploring our daily conversations with one another. Do we carefully select the words we use when talking to someone, or are we straight talkers? Do we use certain words for a motive or to direct a conversation, or is speaking the truth our mantra? This game is all about the players and how they may influence the way the game is played. It may turn out to be a silent (and...
7 tags
Book design
In line with the title of the book, ‘Fractures of anxiety’, I used the concept of time to record the heightening level of anxiety forms the book cover which reads from back to front, similar illustrations related to each short story is added on the inside pages.
7 tags
'I should' letterpressed posters
* I should NOT THINK
The idea of not helping the reader decide on hard-to-decide issues but instead play a mind game, is the objective of this poster series. It brings out private thoughts which constantly runs through our heads but which we may not translate into words or communicate it to others.
January 2010
2 posts
December 2009
2 posts
4 tags
10 tags
Deception
ration box I
luxuriously packed chocolate bars
each gold wrapper has a quote appropriate to the times of hardship
ration box II
‘War is won by deception’, so says Sun Tze in The Art of War. The tool of deception is employed as a peaceful way to victory without too much bloodshed - the best way to win a war. Deception can thus qualify as an appropriate and...
November 2009
3 posts
9 tags
Poor aunt
A visual interpretation of a section of ‘Poor aunt’ by Haruki Murakami in his book ‘Blind Willow, Sleeping Woman’
5 tags
"Warning"
A visual representation of a short recording taken from an internet radio channel programme where listeners call in to read the love poetry they have written. This paragraph is a brief warning announced before the start of the programme. I chose to represent it as a joke, rather than taking it seriously, because obviously a warning serves no purpose in such a context. The final piece is...
5 tags
Realfake
Time is a fictional system we create to believe in. Realfake challenges our deep-rooted perception of Time and asks if it is possible that we reject the current system.
The numbers on the clock rearrange randomly every minute, forcing the clock hands to follow suite. The accurate time is read by the numbers and not by the positions of the hands which we are so familiar with. Time is read by...
October 2009
1 post
Prepare
2010 April
Design writing for UniSIM (Singapore Institute of Management) ‘Principles of Design’ curriculum
2010 January–present
Launched my first character, 泡(pào)
2009 May
Participated in Murmur Art ‘Pop Up’ Show at SELFRIDGES – Sale of typographic posters
2008–present
Central Saint Martins College – BA(Hons) Graphic Design of Art and Design
2008 Jul
Redworks, Ogilvy &...